
A DOM VIRUS GAME · BY CHRIS COOLEY
Holeshot.
One bike. Every kind of dirt.
A dirt bike game on a tabletop. Pick one bike, race it, fly it, wheelie it through town, and keep it alive in the garage: tyres, rebuilds, mods and paint, paid for with what you win.
01 HOW TO PLAY
Ride it, earn it, wrench it.
- 01
PICK YOUR BIKE
One bike to start: a peaky 2-stroke, a torquey 4-stroke, a light e-bike or an electric dirt bike. Paint it, number it, pick your jersey. That bike rides every event.
- 02
RIDE IT
Space is the gas, K the brake, W and S your weight (back lifts the front; in the air it pitches the bike), A and D steer. On a phone: the stick leans and steers, GAS and BRAKE under the right thumb.
- 03
EARN
Races and series rounds pay by place, Big Air by the judges, Wheelie City by points, Free Ride a little for saddle time. Crash and you tumble, get back up, and keep riding.
- 04
WRENCH
Every lap wears the bike: tyres lose grip, a 2-stroke's top end loses pull, seals blow and it cases sooner. Buy new tyres, rebuild the motor, add mods, change the paint and the kit.
02 THE EVENTS
Four ways to ride.
RACE
Three laps against three rivals on stock bikes of your class. Places pay.
Ride itFREE RIDE
Five open maps to yourself. No laps, no clock. Saddle time, air, wheelies and tricks pay a little.
Ride itBIG AIR
A minute in the arena: two kickers, four tricks, flips. Five judges pay.
Ride itWHEELIE CITY
A minute on the block: wheelies, manuals, hops. Points pay; neighbours complain.
Ride it
And the SERIES: championships of four to six rounds, a new generated track every round, rivals and a points table.
03 THE GARAGE
Six makers. Sixteen bikes. Room for three.
YAMADA · KAWAZAKURA
Ring-ding smoke under neon. Light, loud, peaky: cheap rebuilds, often.
HONDO · KAWAZAKURA
Thumpers. Heavy, torquey, slow to wear and dear to fix.
MAKFOX
Pedal-assist alley bikes. Light, quick to lift, slow on a race track.
STARKWOLF · SURGE-ON
Volt-motos. Every newton at once, one gear, a battery to look after.
04 BUILT ON FIZLET
No libraries. 117.9 KB.
Holeshot is built on Fizlet, the micro animation and game engine for the DOM, and nothing else: no framework, no 3D library, no images in the game. The tracks, the bikes and the riders are drawn by Fizlet's bricks on one canvas.
The whole game, its Fizlet bricks and its Board UI styles: 120,770 bytes gzip (measured at build, Fizlet 0.25.0).
@fzlt/core/kernel@fzlt/core/diorama@fzlt/core/terrain@fzlt/core/drive@fzlt/core/input@fzlt/core/pad@fzlt/core/sound@fzlt/core/ui
BY CHRIS COOLEY
It started as three tiny games.
Holeshot grew out of three pieces in Fizlet's Daily: Moto Track, Big Air and Wheelie City. They shared one bike; now they share one garage.
coded.design · Source on GitHub (MIT)
▶ Play Holeshot